This project was created in UE4 for the CGMA Spring 2018 Organic World Building class. The trees and foliage are SpeedTree assets. Everything else was created using 3D Studio Max, Substance Painter, and Photoshop. Most of the ground materials are from the Substance Source library. The instructor Anthony Vaccaro was very helpful throughout the entire course, which lasted 10 weeks. I'm happy with how the final product turned out, although I wish I had more time to work on it after the class was done.